Hyrule Warriors: Age of Imprisonment Assists the Switch 2 Ace Its Most Major Examination So Far

It's astonishing, however we're nearly at the Nintendo Switch 2's half-year mark. Once Metroid Prime 4: Beyond debuts on December 4, we'll be able to give the system a detailed progress report due to its strong lineup of Nintendo-developed launch window games. Major titles like the new Donkey Kong game will dominate that check-in, but it's Nintendo's two most recent games, Pokémon Legends: Z-A and now the Hyrule Warriors sequel, that have enabled the Switch 2 conquer a critical examination in its opening six months: the performance test.

Tackling Hardware Concerns

Before Nintendo officially announced the new console, the main issue from gamers about the rumored system was regarding performance. When it comes to hardware, Nintendo trailed PlayStation and Xbox for several generations. That fact became apparent in the end of the Switch era. The expectation was that a Switch 2 would introduce smoother performance, smoother textures, and standard options like 4K. That's precisely what arrived when the system was launched in June. At least that's what its specs indicated, for the most part. To accurately assess if the Switch 2 is an enhancement, we'd need to see some key games performing on the hardware. We now have that evidence over the last two weeks, and the outlook is positive.

Legends: Z-A serving as Early Challenge

The console's first major test was October's the new Pokémon game. The Pokémon series had some infamous tech struggles on the first Switch, with games like the Scarlet and Violet games debuting in downright disastrous states. The system wasn't solely responsible for those issues; the game engine running the Pokémon titles was outdated and strained beyond its capabilities in the transition to larger environments. This installment would be more challenging for its creator than anything, but there was still a lot we'd be able to glean from the game's visual clarity and how it runs on the new system.

While the game's limited detail has sparked discussions about the studio's prowess, there's no denying that Legends: Z-A is not at all like the performance mess of its predecessor, Arceus. It runs at a consistent 60 fps on the upgraded system, whereas the older hardware tops out at thirty frames. Objects still appear suddenly, and you'll find many low-resolution elements if you examine carefully, but you won't hit anything like the instance in the previous game where you initially fly and see the entire ground below turn into a jagged, polygonal surface. It's enough to grant the new console some passing marks, however with limitations given that Game Freak has separate challenges that exacerbate restricted capabilities.

Hyrule Warriors: Age of Imprisonment as a More Challenging Hardware Challenge

There is now a more compelling tech test, however, because of the new Hyrule Warriors, launched earlier this month. The new Zelda spin-off tests the new console because of its action-oriented style, which has players facing off against a huge number of enemies continuously. The earlier title, Hyrule Warriors: Age of Calamity, struggled on the first Switch as the console couldn't keep up with its fast-paced action and sheer amount of activity. It frequently dropped under the intended 30 frames and produced the feeling that you were overwhelming the system when going too hard in battle.

The good news is that it also passes the hardware challenge. Having tested the release thoroughly in recent weeks, playing every single mission available. In that time, the results show that it manages to provide a more stable framerate versus its previous game, reaching its sixty frames goal with better regularity. It can still slip up in the most heated of battles, but I've yet to hit any situation where I'm suddenly watching a stuttering mess as the framerate chugs. Some of this could be because of the fact that its bite-sized missions are careful not to put too many enemies on the display simultaneously.

Notable Limitations and General Evaluation

Present are foreseeable trade-offs. Most notably, cooperative multiplayer sees performance taking a noticeable decrease around 30 frames. Moreover the premier exclusive release where there's a clear a noticeable variation between previous OLED screens and the current LCD panel, with notably in story sequences looking faded.

Overall though, Age of Imprisonment is a night and day difference versus its predecessor, similar to Pokémon Legends: Z-A is to Arceus. Should you require any sign that the new console is fulfilling its performance claims, although with certain reservations remaining, the two releases demonstrate effectively of how Nintendo's latest is significantly improving series that struggled on previous systems.

Sean Daniels
Sean Daniels

A seasoned financial analyst with over a decade of experience in wealth management and investment strategies.